Sep. 11th, 2012

k_a_webb: (Default)

One thing I’ve realised while working on the world walkers world building posts is that I know a lot about points in time, about characters, and there are worlds I know much better than others, but when it comes to knowing the whole timeline, from beginning to end, how the worlds look, and about all the races I’m still working things out. I will be going back to all the world posts to update them as I get to know each of the worlds better. They need, for a start, maps, which are one of my least favourite things to work out, mostly because I can’t draw maps. In the next couple of days I’ll be sorting out the calendars, so I know when the walkers and ‘demons’ arrive on other worlds and when they get back to Athare, which will be interesting. Then I have the tattoos to design, which is going to be just as difficult as the maps.

When I’ve done all the basic world posts, and I have two of those left, I’m going to make a start on the basic race posts. There will be a lot of them, because there are a lot of races on the worlds I’m currently working on. I’m looking forward to it though.

Mirrored from K. A. Jones Writing.

k_a_webb: (Default)

Saethera is home to three guardian races. Each trained guardian, and not every member of the three races choose to become an actual guardian, is assigned to one member of the other races that live here. They are also, occasionally, assigned to people from other worlds.

Mirrored from K. A. Jones Writing.

17. Gaelom

Sep. 11th, 2012 01:52 pm
k_a_webb: (Default)

Gaelom is known around the web as the weapons world, because it’s become the home of almost all the makers of weapons, both magical and mundane, as well as those known to be masters if using those weapons. Merchants travel here to purchase weapons to sell on the other worlds.

 

Mirrored from K. A. Jones Writing.

k_a_webb: (Default)

There are, occasionally, doors that lead to hidden places, including Aerith and Kankirin, but they have their own rules. Some appear for one person who is in real need, taking them to a safe place that they may never be able to leave; others appear for a certain period of time and may disappear without being used; while the third kind, that are very rare, stay open permanently but move around continously, so getting though it is total luck and getting back is almost impossible. None of these doors malfunction, because they are created naturally, and if there are any problems then the magic that created the door fixes it before they can be noticed by anyone.

When the web was created it took the magical strength of all the world creators, but was the idea of Riordan and Emrys. They were the first Blue family members asked to work on the creation of the new worlds, so they began by coming up with a system that would allow the magic created to move around all the worlds, and what they created was a system of tiny magic tubes. Once it was created the fae focused on the worlds, while Athare worked on making a good system better. By the time the first world was placed Athare was very happy with its work in creating gates that would allow the other worlds to choose if and when it shared magic with its fellows. The web around Athare was the only part without these gates, because it knew that closing a gate would destroy the web, as the web was created using its magic.

The worlds themselves began life in miniature. It was easier than creating them as full size planets and meant they didn’t waste huge amounts of magic when some of the worlds failed. All of the world creators were glad that there were very few failures, but even a few was too many, because the magic couldn’t be reused. Each Blue family member worked with a different group of people for each world, once they knew the world wouldn’t fail, which always included a Yellow, as they were needed to create the races. Often a Gold would be involved and occasionally a Silver, although these groups didn’t always work well together.

Mirrored from K. A. Jones Writing.

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