Sep. 15th, 2012

k_a_webb: (Default)

Wrapping her arms around herself Mira kept walking. As long as she focused on putting one foot in front of the other she would be fine. Part of her wanted to turn around and go back through the door, no matter what the outcome was going to be, but it was her mother, her Queen, who had told her to go. Those were orders she couldn’t ignore. Another tear trickled down her cheek. She didn’t bother to wipe it away. It was hard to believe she was never going to see her mother again, or the rest of her family, and she would never get a chance to say goodbye.

Mira couldn’t stop herself from turning to look for the door. When she realised it wasn’t there she wasn’t sure how she’d felt. In a way she was grateful, because it meant she couldn’t go back, but at the same time she felt anger welling up inside her. All of her choices had been taken away by someone who had just destroyed her family and there was nothing she could do about it. Finally, once she had pushed away as much of the anger as she could, she started walking again, keeping her back to where the door had been.

The walkers Mira had talked to had told her about ‘demons’. That was how she knew what she was. Her mother had kept that from her and when Mira has asked why the answer had been one she should have known to expect: having the ability to walk through doors without any tattoos didn’t make her a bad person. Some people with the same ability had done things that walkers didn’t like, which was the reason they were called ‘demons’, but that didn’t make her a ‘demon’. While she walked she kept those words in her mind, because she was almost certain that the people who had appeared in her home were ‘demons’.

By the time Mira got to an edge of the forest the sun was beginning to rise, but her lack of knowledge meant she had no idea if sunrise on her new world was the same as it was on Raenarin. She looked around, hoping for a path to guide her, and found nothing. Sighing, she kept walking in what she hoped was a straight line. There had to be something somewhere, because all of the other worlds were inhabited, so all she had to do was keep going until she found it.

To keep herself occupied she thought about what she was going to do if she didn’t find a town before nightfall. Food was the first thing on the list, because she was beginning to feel hungry. If she had been on Raenarin she would have been able to feed herself with berries and roots, but she wasn’t, so she had no idea what was edible and what would poison her. She was happy she was beginning to warm up, thanks to the sun, even though being warm wasn’t going to keep her alive. Being the last remaining member of her family, who should be the witch Queen of Raenarin, so she was determined to survive.

Mirrored from K. A. Jones Writing.

k_a_webb: (Default)

Labyrinth was the first world to evolve around Kniroch. No one knows what the surface is like, because the three races that live here all live underground and have very little interest in exploring the overworld, as they believe they have all they need already. It is the home of users of crystal magic, which is slightly different to the fae’s stone magic, who are well known throughout the web and their crystals are highly sought after, but only some inhabitants of Kniroch have the ability to travel here so the merchants have to rely on these people.

The currency here is not monetary. Instead the races will help those from the other world in exchange for favours, which often means that getting a single crystal involves a lot of work, and this makes them even more sought after because they are hard to get. Very few Knirochians choose to work for others here, which makes those who do a valued comodity, although they aren’t always treated right.

Mirrored from K. A. Jones Writing.

k_a_webb: (Default)

Pendragon was the second world to evolve around Kniroch. It’s a water world, where people live both under and over water. Those who live underwater live in a series of bubble towns: some are connected by underwater bubble paths, while others can only be travelled to overwater. Everyone who lives overwater spends almost all their time on what is called a boat town. They are almost all directly above one of the bubble towns and are easy to travel to, via a teleport system. To get between boat towns there are smaller boats that travel between two specific towns, so it can take a while to get from one side of the world to the other.

It’s another world that Knirochians often have trouble with, due to the time it takes to travel from town to town, because the teleport system only works up and not across. Most people don’t know much about Pendragon, but there are a few merchants who sell magical items from this world, including magical coral.

Mirrored from K. A. Jones Writing.

19. Edge

Sep. 15th, 2012 03:24 pm
k_a_webb: (Default)

Edge was the third world to evolve around Kniroch. It appears that there is no surface to Edge, but instead in a world of clouds and magic, with towns that float above them. None of the towns is connected to another, but can be visited using the sky trams, which travel from one town to another. The magic of this world isn’t known to many outside it and it’s another world that is travelled to by few Knirochians. Often it is due to the difficulty travelling and gaining Edge currency, but there are a few who travel here because the returns can be huge.

Mirrored from K. A. Jones Writing.

k_a_webb: (Default)

I don’t know if anyone else is having the same problem, but I keep finding that my posts don’t show up on my friends list. It’s not every post, and it doesn’t seem to have any rhyme or reason, and I have no idea if it’s a problem for other people. If it is then I do have a feedburner for the site, so you can have all the posts emailed to you on the day they were posted, and I have automatic Twitter updates.

Mirrored from K. A. Jones Writing.

20. Oracle

Sep. 15th, 2012 04:26 pm
k_a_webb: (Default)

Oracle was the fourth world to evolve around Kniroch. It is home to several races with magical abilities, the best known being a race of artist magicians who create magical paintings and other items. They often sell their creations to the Knirochians who visit Oracle, knowing that they will be sold on to merchants, who will then in turn sell the items onto people all around the web.

It is the easiest of the five worlds to travel around and purchase items from, although it is expensive. This is the world that is most often visited by the Knirochians. Many of them own property here as well as on Kniroch, if they can travel to Oracle.

Mirrored from K. A. Jones Writing.

k_a_webb: (Default)

Sterling is the fifth world to evolve around Kniroch. It is, like the others, a world of magic, and visited often by Knirochians, because it is one of the easier worlds to travel around.

Mirrored from K. A. Jones Writing.

k_a_webb: (Default)

The Stormkin are a race of magic users connected, as their name suggests, to storms. When a baby is born to this race everyone knows because there is a storm and on Taithmarin they are beautiful. Often many babies are born at the same time, as the storm calls them if they’re ready to live in the world, so expectant mothers are always wary during any storm. Stormkin babies can be born after two months in the womb, although the normal gestation period is between five and seven months, depending on how many children the mother has already had and how the baby feels.

Fathers of Stormkin babies have an important job during the first month of their life: introducing their child, whether male or female, to the main deity of their race. When they first arrived on Taithmarin the Stormkin were unsure whether they would still be able to connect with their deities, but where they are doesn’t matter. Their deities are important to the Stormkin, but their religion is entirely unconnected to their magic.

One of the magics of the Stormkin is empathy, which is why they are used by all the guides as a form of security. They can affect other people’s emotions, so they can take angry new arrivals to a safe place, and work on helping them deal with what has happened to them. Occasionally even the Stormkin can’t make them accept that they will never return home. When this happens another race is called upon.

Mirrored from K. A. Jones Writing.

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