k_a_webb: (Default)
K. A. Webb ([personal profile] k_a_webb) wrote2012-08-20 11:02 am

World Walkers world building

Warning: spoilers.

The thing to remember about world building in this collection is that the fae originally started out creating worlds as a system of magic gathering, so that they wouldn’t use up all the magic Athare had stored within it. They had no way of knowing how much there was and they were no good at not using magic, because they’d gotten so used to being able to use magic whenever they wanted, and their ‘solution’ was to create worlds with creatures on them that were magical but didn’t use magic in the same way. I do know that they had no idea if the system they set up would work, as the whole thing was just some huge experiment, and I’m pretty certain that it was suggested because there were families who wanted to do new things with their magic that they hadn’t been permitted to do before. As the worlds still exist hundreds of years later it did work in some way and the fae still can use their magic, although they still haven’t really fixed any problems the lack of magic caused.

Creating different worlds did quickly become a game for the fae, to see exactly what they could do with their magic. Some worlds were less affected, depending on who took over the creation of the world, as there were several different people who took on the job of world making, while others did smaller things, such as making buildings and that sort of thing. Each world was set up with a number of newly created inhabiting races/creatures/anything else they could think of. Then for a year a group of the fae went over to watch over everything they had created to make sure nothing went wrong, but obviously the magic was new and in some cases evolved in a way that meant the fae themselves no longer had control.

Eleven of the worlds, including Athare, (and the five worlds that surround Kniroch) are under my control. As I do more world building for each of these worlds I’ll post it. These are, like all my worlds, available for namings, including races. (Any namings are a great help, so feel free to give me ideas for any of the worlds I posted about yesterday.)

One world has been taken over by a reader, world 17, and this world belongs to them entirely.

This leaves twenty-five worlds.

If you wish to world build for the World Walkers collection and take over a whole world, then this is entirely possible. This can be from as little as simply naming the world before leaving me to work out the rest or as much as working on the calendar, how they keep time, all the races that live there, and the amount of sway the World Walkers have on the world. Some worlds are more controlled by the Walkers than others, although they’ll never admit that, and there are some they have to stealth visit, because the races on them dislike the Walkers intensely. I will write stories on the worlds created by others and I’ll create characters for them based on the information I’m given, but I won’t change anything.

I would love to get them all finished by the end of the year and have at least one story set on each, but I know this may not be possible. There are a lot of worlds. It’s even possible there may be more worlds the Walkers don’t know about, due to the magic evolving and kicking the fae off or being created spontaneously by the magic. With this collection anything is possible, because of the way the worlds were created.

Mirrored from K. A. Jones Writing.

Hmm...

[identity profile] ysabetwordsmith.livejournal.com 2012-08-24 06:24 pm (UTC)(link)
>>The thing to remember about world building in this collection is that the fae originally started out creating worlds as a system of magic gathering, so that they wouldn’t use up all the magic Athare had stored within it. <<

So kind of like a sun farm, but with each solar panel using a different design. That's pretty cool.

>> I would love to get them all finished by the end of the year and have at least one story set on each, but I know this may not be possible. <<

I would focus on establishing a core group of worlds first, with a story for each. Then add the other worlds as they are developed, each with a new story as the world is opened to the public. That way, you've got room to grow as new ideas occur -- and, especially, it leaves space for new fans to claim a world.